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 Pro Tidbits

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FreakyFranky

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PostSubject: Pro Tidbits   Fri Jun 24, 2011 2:39 pm

1. When blocking creep waves, block the melee ones so that the ranged one will get targeted first.
This will allow the creep waves to push towards your tower.

2. When you attack the ground, you will autoattack the closest creep to you. Excellent for last
hitting while maneuvering around.

3. If you hold ctrl+right-click on an item in your stash, it will go to your carrying items/courier.

(Thanks Acww52)
4. You can use hatchet to double pull on a melee hero. Triple pull if you're Pharoah.

5. X:56 - X:57 is the latest threshold at which you can aggro neutral creeps and have them stack.

6. If you are a hero with AOE spells (e.g. SS, FA, Pharoah, TDL, Hammer....etc) aggro 2 creep camps
so that your AOE damages more creeps.

7. Instead of using hatchet to hit ranged, use it melee to get double damage every 30 seconds. This
is especially useful when your base damage is low early game.

---More to Come---


Last edited by FreakyFranky on Mon Jun 27, 2011 8:31 pm; edited 2 times in total
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Acww52

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PostSubject: Re: Pro Tidbits   Fri Jun 24, 2011 3:21 pm

You can also not worry about the range creep since it will stay back a few yards to attack. and get focused faster.

4. you can use hatchet to double pull on a melee hero. Triple if ur pharow and skilled.


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SadBurro

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PostSubject: Re: Pro Tidbits   Fri Jun 24, 2011 9:21 pm

Nice tips, thanks Very Happy
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FreakyFranky

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PostSubject: Re: Pro Tidbits   Sat Jun 25, 2011 7:19 am

Acww52 wrote:
You can also not worry about the range creep since it will stay back a few yards to attack. and get focused faster.

What do you mean? The range creep has lower hp and higher damage than the melee creeps, so my purpose is to get the enemy creeps to target the range creep first by blocking the melee creeps.
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Acww52

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PostSubject: Re: Pro Tidbits   Sat Jun 25, 2011 11:49 am

what I mean is if you want to get the lane pushed back. The ranged creep will stop shorter then if it was a melee creep.

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